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Contract Presets

Immutable provides a set of preset contracts than can be used by customers to deploy known, battle-tested contracts to the zkEVM.

Immutable's preset contracts are equipped with features purpose-built for Web3 gaming, simplifying the integration process with Immutable's zkEVM platform.

These contracts can be deployed seamlessly via the Immutable Hub. For a comprehensive understanding of these contracts, please review the detailed documentation provided for each contract listed below.

We encourage you to delve into the capabilities offered by our ERC721 preset contract, meticulously crafted to enhance the efficiency of game development on our platform.

Smart Contracts Deployed

Key smart contracts in the Immutable ecosystem are deployed at addresses listed here

Explore the smart contracts deployed on Immutable's zkEVM Mainnet via the Explorer

🛠️Deprecation Notice

The Immutable zkEVM contracts package, @imtbl/zkevm-contracts, was recently deprecated. Please use the new Immutable Smart Contracts monorepo @imtbl/contracts where the zkEVM contracts have been moved to.

List of zkEVM Immutable Preset Contracts

Additional Features to Preset Contracts

Additonal Utility Smart Contracts

Immutable zkEVM collection requirements

All collections deployed on Immutable's zkEVM must utilise the operator allowlist to protect content creator (eg: you, the game studio's) royalty fees and Immutable's 2% protocol fees.

This can be achieved through embedding the following into your smart contract collection designs:

For seamless implementation use or inherit Immutable's preset contracts tailored for gas-efficient creation of Web3 gaming assets on the zkEVM network. Immutable offers the following 3 preset contracts:

  • Recommended Presets for Web3 Games:
    • ImmutableERC721.sol - Multiple batch minting functions for optimised gas efficiency. Compatible with Minting API. Multiple batch minting functions for offering gas efficiencies for different Web3 gaming use cases.
    • ImmutableERC1155.sol. Semi-fungible tokens. Compatible with Minting API.
  • Alternative Presets:
    • ImmutableERC721MintByID.sol. Single batch minting function requiring game studio to specify token_id at time of mint. Optimised for gas, yet less gas efficient than ImmutableERC721.sol. Compatible with Minting API.

Minimally Required Standard

If the above options are not compatible with your game design, it is mandatory for your collection to inherit the OperatorAllowlistEnforced.sol contract and adding necessary overrides to approve and transfer functions, allowing your collection to interact with the OperatorAllowlist. OperatorAllowlistEnforced includes the modifier functions to identify compliant smart contracts for approvals and transfers, ensuring the preservation of content creators’ royalty fees and protocol fees in third-party marketplace transactions.

  • If your game design restricts your collections from importing Immutable's preset contracts, please note that your request for inclusion on the Mainnet's deployer allowlist may undergo additional processing time. Immutable will conduct thorough verification to ensure that your collections comply with our mandated standards, safeguarding content creators on the network. Thank you for your understanding and cooperation in ensuring Immutable's zkEVM network remains secure for our web3 gaming community.

Example contracts using OpenZeppelin's ERC721 and ERC1155 standards with the OperatorAllowlistEnforced contract are provided below:

Below is an example ClashOfCatsERC721 contract that inherits our OperatorAllowlistEnforced:

// SPDX-License-Identifier: UNLICENSED
pragma solidity 0.8.19;

import '@openzeppelin/contracts/token/ERC721/ERC721.sol';
import {Ownable} from '@openzeppelin/contracts/access/Ownable.sol';
import {OperatorAllowlistEnforced} from '@imtbl/contracts/contracts/allowlist/OperatorAllowlistEnforced.sol';

contract ClashOfCatsERC721 is ERC721, Ownable, OperatorAllowlistEnforced {
string memory name,
string memory symbol,
address operatorAllowlist_
) ERC721(name, symbol) Ownable() {
// OAL address is set in the constructor

// Overrides _approve function to include `validateApproval` modifier for OAL
function _approve(
address to,
uint256 tokenId
) internal override(ERC721) validateApproval(to) {
super._approve(to, tokenId);

// Overrides setApprovalForAll function to include `validateApproval` modifier for OAL
function setApprovalForAll(
address operator,
bool approved
) public override(ERC721) validateApproval(operator) {
super.setApprovalForAll(operator, approved);

// Overrides _transfer function to include `validateTransfer` modifier for OAL
function _transfer(
address from,
address to,
uint256 tokenId
) internal override(ERC721) validateTransfer(from, to) {
super._transfer(from, to, tokenId);
💡Operator Allowlist Checklist

Here is a simple collection operator allowlist checklist you should follow to ensure your game has no delays at launch:

  • Have you imported OperatorAllowlistEnforced.sol?
  • Have you implemented the allowlist check on transfers?
  • Have you implemented the allowlist check on approvals?

The use of the preset contracts accelerates integration with Immutable's ecosystem. If your studio has developed custom ERC721 or ERC1155 collections, ensure they adhere to their respective standards in addition to inheriting the OperatorAllowlistEnforced.sol contract, to safeguard compatibility with Immutable's ecosystem.

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