Login
Log into Passport​
The player will not have a wallet until the ZkEvmRequestAccounts function is called. Developers should call this function if they want to create a wallet for the player after logging into Passport.
For more details on authenticating users without a wallet, see the Authenticating users without wallet section.
To log the gamer into Passport:
await passport.Login();
This opens a pop-up window on desktop or an in-app browser on mobile devices, guiding gamers through the auth flow.
Stored Credentials​
Once the gamer is connected to Passport, the SDK will store your credentials (access, ID, and refresh tokens).
You may use Login(useCachedSession: true) to re-login the gamer to Passport using the saved credentials. However, if this fails, it will not automatically prompt the user to re-login again.
bool hasCredsSaved = await passport.HasCredentialsSaved();
if (hasCredsSaved)
{
await passport.Login(useCachedSession: true);
// Successfully re-logged into Passport
}