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Audience CDP

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A customer data platform (CDP) collects player data from every touchpoint, resolves it into one profile per player, and makes that profile available to activate. Audience CDP is collect → unify → activate. Attribution measures which campaigns produced those players—on the same data.

Built for Steam (and every other store)

Most PC games live or die on Steam wishlists. The store gives you a count, not a relationship: The usual pattern: run traffic to a Funnel Page (or your site with the Web SDK), keep wishlists as a parallel store goal, and use Engage so the people you can contact still convert when Steam’s email is not enough.

Why it matters

Without a CDP, each channel keeps a partial view of the player: Audience CDP merges those streams so Engage, Analytics, and webhooks share one definition of each player—and Attribution can credit the right source.

How it works

Data enters from several sources, becomes one profile graph, then fans out to separate activation products—not a single blurry “activation” bucket.
  1. Ingest — Live events from SDKs, Funnel Page signups, and CSV lists. See Ingestion.
  2. Unify — Anonymous sessions, logins, Steam and other linked accounts become one profile.
  3. Activate separately — Message with Engage, explore with Analytics, sync out with Webhooks, measure spend with Attribution.

In this product

Ingestion

How data enters the CDP

Engage

Turn wishlists and signups into launch players

Analytics

Quality, funnels, and segments

Webhooks

Push CDP events to your systems
Instrumentation reference (Web, Unity, REST, Data Dictionary) lives under Attribution in the sidebar—the same SDKs feed both products.

Next steps

Engage

Wishlist-to-player messaging

Funnel Page

Capture players Steam will not let you contact