Audience CDP
Contact us for a free demo and onboarding
Built for Steam (and every other store)
Most PC games live or die on Steam wishlists. The store gives you a count, not a relationship:
The usual pattern: run traffic to a Funnel Page (or your site with the Web SDK), keep wishlists as a parallel store goal, and use Engage so the people you can contact still convert when Steam’s email is not enough.
Why it matters
Without a CDP, each channel keeps a partial view of the player:
Audience CDP merges those streams so Engage, Analytics, and webhooks share one definition of each player—and Attribution can credit the right source.
How it works
Data enters from several sources, becomes one profile graph, then fans out to separate activation products—not a single blurry “activation” bucket.- Ingest — Live events from SDKs, Funnel Page signups, and CSV lists. See Ingestion.
- Unify — Anonymous sessions, logins, Steam and other linked accounts become one profile.
- Activate separately — Message with Engage, explore with Analytics, sync out with Webhooks, measure spend with Attribution.
In this product
Ingestion
How data enters the CDP
Engage
Turn wishlists and signups into launch players
Analytics
Quality, funnels, and segments
Webhooks
Push CDP events to your systems
Next steps
Engage
Wishlist-to-player messaging
Funnel Page
Capture players Steam will not let you contact