The Conversion Problem
Traditional pre-launch:Lifecycle Marketing
Automated campaigns that run on autopilot:Channels
Reach players wherever they are:Primary channel for detailed updates and conversions
Telegram
Instant notifications and community updates
Push
In-app and browser notifications for time-sensitive content
Smart Features
Contextual Awareness
Contextual Awareness
We coordinate across all Immutable games—20 different games won’t spam the same user in the same week.
Send Time Optimization
Send Time Optimization
Messages delivered when each player is most likely to engage, based on historical behavior.
Segment Targeting
Segment Targeting
Different messages for whales vs. casual players, competitive vs. social gamers.
AI Personalization
AI Personalization
Subject lines, content, and offers personalized per-user using AI.
Campaign Types
Automated (Default)
Best-practice campaigns that run without configuration:| Campaign | Trigger | Goal |
|---|---|---|
| Welcome | Signup | Drive first quest completion |
| Weekly Digest | Time-based | Keep audience warm |
| Milestone | Achievement | Celebrate and encourage |
| Win-back | 14 days inactive | Re-engage lapsed users |
| Launch | Launch date | Convert to players |
Custom Campaigns
Build your own campaigns with full control:Player Health Scores
Track engagement across your audience:| Score | Status | Action |
|---|---|---|
| 80-100 | 🟢 Hot | Maintain engagement, preview exclusive content |
| 50-79 | 🟡 Warm | Increase touchpoints, add incentives |
| 20-49 | 🟠 Cooling | Win-back campaign, special offers |
| 0-19 | 🔴 Cold | Aggressive re-engagement or deprioritize |
Social Sentiment
Understand what your audience thinks:Sentiment Tracking
Monitor positive/negative sentiment across Discord, Twitter, Telegram
Next Best Action
AI recommendations for what to post based on community mood
Channel Assessment
Score your social channels on content, frequency, and offers
Weekly Briefing
Automated summary of what your audience is saying
Metrics
Track engagement performance:| Metric | Description | Benchmark |
|---|---|---|
| Open Rate | Email opens / sent | 30-40% |
| Click Rate | Clicks / opens | 15-25% |
| Quest Completion | Quests done / started | 60-70% |
| Return Rate | Users returning weekly | 40-50% |
| Conversion Rate | Signups → Launch players | 10-20% |
Integration
Engagement works automatically with your Game Page:Configure Campaigns
Set up lifecycle marketing in Hub