The Conversion Problem
Traditional pre-launch:Lifecycle Marketing
Automated campaigns that run on autopilot:1
Welcome Sequence
Introduce your game, set expectations, drive first engagement
2
Nurture Drip
Regular updates, behind-the-scenes content, community highlights
3
Re-engagement
Win back players who’ve gone quiet with personalized messaging
4
Launch Countdown
Build excitement with milestone emails and exclusive previews
5
Launch Day
High-urgency conversion push to your warmest audience
Channels
Reach players wherever they are:Primary channel for detailed updates and conversions
Telegram
Instant notifications and community updates
Push
In-app and browser notifications for time-sensitive content
Smart Features
Contextual Awareness
Contextual Awareness
We coordinate across all Immutable games—20 different games won’t spam the same user in the same week.
Send Time Optimization
Send Time Optimization
Messages delivered when each player is most likely to engage, based on historical behavior.
Segment Targeting
Segment Targeting
Different messages for whales vs. casual players, competitive vs. social gamers.
AI Personalization
AI Personalization
Subject lines, content, and offers personalized per-user using AI.
Campaign Types
Automated (Default)
Best-practice campaigns that run without configuration:Custom Campaigns
Build your own campaigns with full control:Player Health Scores
Track engagement across your audience:Social Sentiment
Understand what your audience thinks:Sentiment Tracking
Monitor positive/negative sentiment across Discord, Twitter, Telegram
Next Best Action
AI recommendations for what to post based on community mood
Channel Assessment
Score your social channels on content, frequency, and offers
Weekly Briefing
Automated summary of what your audience is saying
Metrics
Track engagement performance:Integration
Engagement works automatically with your Game Page:Configure Campaigns
Set up lifecycle marketing in Hub
Next Steps
Audience Overview
Explore all Audience features
Game Page
Set up your player landing page
Questing
Create quests that trigger campaigns
Attribution
Understand player segments